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Animal Crossing: City Folk
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Director(s)Hisashi Nogami
Isao Moro
Producer(s)Katsuya Eguchi
Artist(s)Ryuji Kobayashi[1]
Tomomi Marunami
Keisuke Umeda
Rikuto Yoshida
Writer(s)Arisa Hosaka
Composer(s)Manaka Tominaga
Shiho Fujii
Kazumi Totaka[2]
SeriesAnimal Crossing
Engine Wild World
Platform(s)Wii
Release
  • USA: November 16, 2008
  • CAN: November 17, 2008
  • JP: November 20, 2008
  • AU: December 4, 2008
  • EU: December 5, 2008
Genre(s)Social simulation
Mode(s)Single-player, multiplayer

Animal Crossing: City Folk[a], known in Europe and Oceania as Animal Crossing: Let's Go to the City, is a 2008 life simulationvideo game developed and published by Nintendo for the Wiiconsole and the third game in the Animal Crossing series. It is also one of the first titles that was re-released as a part of the Nintendo Selects collection in 2011.

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In City Folk, the player character lives in a ruralvillage populated with anthropomorphic animals, taking part in various activities such as collecting and planting. Similar to other games in the Animal Crossing series the game is synced to the Wii system clock and calendar, allowing the game to be played in real-time and affecting the occurrence of in-game events based on the current time of day or season. City Folk utilizes Nintendo Wi-Fi Connection, allowing players to visit one another's villages via online play. The game is also the first Wii title to be compatible with the Wii Speak accessory, which enables voice chat.

City Folk was officially announced at E3 2008. The game is one of the best-selling games on the Wii with 3.38 million copies sold worldwide.[3]

  • 1Gameplay
    • 1.1Online connectivity

Gameplay[edit]

A player's house during winter

Animal Crossing: City Folk's gameplay is built upon the gameplay of previous Animal Crossing games. The Wii Remote pointer and motion controls (including the Nunchuk) can be used for handling tools, such as axes, watering cans, slingshots, fishing rods, shovels, and bug-catching nets.[4] Players live in individual houses spread apart from each other, unlike Animal Crossing, in which all four houses are located in a central plaza, and Animal Crossing: Wild World, in which all players share one house. Each town begins with six animal residents, and can grow to a maximum of ten. In Animal Crossing for the GameCube, up to 15 animal residents can live in a single town, and in Animal Crossing: Wild World, there can be only 8. In previous iterations of Animal Crossing, custom clothing involves a single image that is repeated on the front, back and sleeves; in City Folk, the player can make separate images for each, which is called a 'Pro' design.

The player will be able to celebrate as time progresses through several real-world holidays, such as Christmas Eve, Christmas Day, Thanksgiving, Easter, Father's Day, Mother's Day, and Halloween, although they are named differently in the game itself.[5] Holiday-associated characters from previous games return, as well as new additions such as Zipper T. the Easter Bunny, Pavé (a peacock who celebrates 'Festivale'), and Nat (a chameleon who hosts the 'Bug-off', a bug catching contest).

Players use a currency known as 'bells' in the game. They can get bells by selling items to Nook, the local store owner, such as fish, bugs, fruit, or almost anything they have. Players can save their bells in their own account at the Bank of Nintendo. They may deposit or withdraw bells at the ABD machine located at the town hall.

Players have their own house in the game. Their house is provided by Tom Nook. Nook allows them to pay off their house over time, instead of all at once. They can go to the ABD machine to pay off some of this debt whenever they have the money. Once a player pays off a certain amount, their house is upgraded, adding a new story or making the first level of the house bigger. Players may decorate this house anyway they please. The HRA (Happy Room Academy) in the city rates their room, and will pick a room to put on display. Players buy furniture at Tom Nook's, Redd's in the city, or from other animals in their town. Players can use feng shui to earn more HRA points and get luckier in their daily doings, such as catching rare fish or bugs more often.

Players and animals alike can participate in hobbies. These include fishing, bug-catching, fossil finding, and gardening. There is a wide variety of bugs and fish that can be caught, which can be sold or donated to the museum. There is also a large selection of trees and flowers to plant. There are many fossils to be found buried across the village. The player can participate in occasional Bug-Offs or Fishing Tourneys.

The city is a new area added to the game. The player can go there by taking a bus from town, driven by Kapp'n, and once at the city, players can buy clothes, get their hair done, go to a theatre, bid on furniture, and much more. Special characters often appear in the city; these characters include Phineas (who hands out prizes) and Kicks (who polishes shoes).

Online connectivity[edit]

Animal Crossing: City Folk is the first Wii game to use Wii Speak, a new microphone option for the Wii that enables voice communication over Nintendo Wi-Fi Connection (WFC). With Wii Speak, all people in a room can communicate with those in another room also containing the device, and can also have live text chat using a USB Keyboard.[6] Players can communicate with other players by sending messages to their town, Wii Message Board, mobile phone, or personal computer.

An auction house run by Lloid, a Gyroid, is available in the city and is where players can auction items to other players via Nintendo WFC. There is also an office for the Happy Room Academy run by Lyle, where players can see how other players' towns are progressing.[4]

As of May 2014, Nintendo Wi-Fi Connection has been terminated and is only possible with homebrew process to connect online.

The game supports Nintendo DS connectivity functionality. Instead of creating a new character, players can import characters from Wild World. Only the character's face, hair (including color and style) and catalog (the items purchasable from Tom Nook) are imported; bells and items owned by the character (including items in the character's inventory, house, town, or dressers) are not transferred. The data in Wild World is not modified when a character is copied to City Folk, so the character can continue to be played on the DS as well. Items from the character's catalog can be repurchased with bells from City Folk.[7] A system error occurred with the Australian version of Let's Go to the City when connecting with the Nintendo DS claiming that it was 'the wrong game card'. Nintendo Australia allowed gamers to send back their game discs to fix the error to allow compatibility.[citation needed] Additionally, the Nintendo DS can be used to transfer characters between Wii consoles as a means of visiting other player's towns via DS Download Play.

Downloadable content (DLC)[edit]

Using WiiConnect24, Nintendo periodically sent out downloadable content to online players. These ranged from items to celebrate particular holidays or to commemorate the release of new games. The first item released from Nintendo was the 'Red Pikmin Hat'. Other items given to players include a 'Girl's Day updo' and 'Top', Saint Patrick's Day hat, DSi chair (White for EU; black or pink for US), a bag of bells for Tax Day, and a bus model for teacher appreciation week. After summer '09 began, Nintendo sent to North American players a hot dog hat, the dolphin model from Pikmin, ladder shades, a hopscotch flooring, a dresser in the shape of a GameCube, a pile of leaves, an election poster, an anniversary cake, and a Wii locker.[8]

These items can be ordered from Nook's catalog provided that they had been downloaded when they were available. In the case of patterns given by Wendell the Walrus, if they were originally Japanese only, then they will keep their Japanese name if used in a European or American version of the game, while regular items will have English names.

Development[edit]

The game was announced as a Wii game that markets the WiiConnect24 feature of the console.[9] In a 2006 interview, Katsuya Eguchi, leader of Animal Crossing's production development, stated, 'someone could send a letter from their cellphone or from an email address on a PC to the Wii, and then the player living in the town in Animal Crossing could receive that letter.'[10] In another interview with IGN, Katsuya Eguchi also discussed how his team continues exploring potential ways to take advantage of the WiiConnect24 feature such as allowing friends to visit other towns or to leave messages while the machine is in standby mode.[11]

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic73/100 (50 reviews)[12]
Review scores
PublicationScore
1UP.comC [17]
Famitsu33/40[13]
GameTrailers7.2/10
IGN7.5/10 [16]
Nintendo Power8/10 [14]
X-Play

Animal Crossing: City Folk received mixed to positive reviews. The Japanese gaming magazine Famitsu gave it a score of 33/40, lower than the 37/40 scores of its predecessors,[13] while Nintendo Power gave the game an 8.0.[14] Cheat Codes Central gave the game a score of 4.4/5, calling the game great, but too similar to its predecessors.[15]IGN gave the game a 7.5/10, claiming that while the design of the game is sound, they believed it was too much like its predecessors, calling it 'a blending of the GameCube and Nintendo DS games'[16]1UP.com gave the game a C grade, claiming 'City Folk seems like a missed opportunity to improve and enhance the series in almost every possible way.'[17] X-Play gave the game a 4 out of 5, praising the gameplay and the addition of Wii Speak while finding it too similar to previous titles. The British Official Nintendo Magazine gave the game 90%, saying that the game was 'Packed full of Nintendo Charm' and 'You'll be playing it for months', but criticized the game as it being 'Not new enough for veterans'. It was awarded Best Simulation Game for the Wii by IGN in its 2008 video game awards.[18] IGN also nominated it for Best Family Game[19] and Best Online Multiplayer Game.[20]GameSpot also awarded it as being the Least Improved Sequel.[21]

As of January 4, 2009, Animal Crossing: City Folk has sold 949,000 copies in Japan.[22] It was the 10th best-selling game of December 2008 in the United States, selling in excess of 497,000 copies.[23] It is also the eighth best-selling game of Japan in 2009.[24] As of May 2009, Animal Crossing: City Folk has sold 3.38 million copies worldwide.[3]

Notes[edit]

  1. ^Known in Japan as Animal Crossing: Let's Go to the City (Japanese: 街へいこうよ どうぶつの森Hepburn: Machi e Ikōyo: Dōbutsu no Mori)

References[edit]

  1. ^'Iwata Asks : Animal Crossing: City Folk : The First New Title in 3 Years'. iwataasks.nintendo.com. Archived from the original on July 25, 2015. Retrieved August 5, 2018.
  2. ^株式会社ヤマハミュージックエンタテインメントホールディングス. '【ピアノソロ やさしくひける どうぶつの森 スーパーベスト 】'. Ymm.co.jp. Archived from the original on February 10, 2018. Retrieved August 23, 2017.
  3. ^ ab'Financial Results Briefing for the Fiscal Year Ended March 2009: Supplementary Information'(PDF). Financial Results Briefing for the 69th Fiscal Term Ended March 2009. Nintendo. May 8, 2009. p. 6. Archived(PDF) from the original on June 29, 2011. Retrieved May 8, 2009.
  4. ^ abBozon, Mark (July 16, 2008). 'Eguchi Talks Animal Crossing'. IGN. Archived from the original on July 22, 2008. Retrieved July 17, 2008.
  5. ^'GameTrailers'. YouTube. Archived from the original on April 29, 2009. Retrieved August 23, 2017.
  6. ^'Nintendo again redefines game control, puts spotlight on community building'. Nintendo. July 15, 2008. Archived from the original on July 19, 2008. Retrieved July 16, 2008.
  7. ^Animal Crossing: City Folk instruction booklet. Nintendo of America. pp. 3 (in English), 25 (in French), 47 (in Spanish).
  8. ^'Let's Go To The Wiki: Downloadable content'. Retrieved November 17, 2009.
  9. ^Casamassina, Matt (May 19, 2005). 'E3 2005: Animal Crossing Revolution'. IGN. Archived from the original on January 15, 2009. Retrieved December 3, 2008.
  10. ^'Nintendo exec talks Animal Crossing Wii and peripherals'. Pro-G. Archived from the original on September 30, 2007. Retrieved April 1, 2007.
  11. ^Casamassina, Matt (May 18, 2006). 'Interview: Wii Sports'. IGN. Archived from the original on August 9, 2006. Retrieved May 19, 2006.
  12. ^'Animal Crossing: City Folk reviews'. Metacritic. Archived from the original on December 16, 2008. Retrieved December 21, 2008.
  13. ^ abGifford, Kevin (November 12, 2008). 'Japan Review Check: Animal Crossing: City Folk'. 1UP.com. Retrieved February 18, 2019.
  14. ^ ab'Nintendo Power - review scores'. Gonintendo.com. Archived from the original on February 10, 2018. Retrieved August 23, 2017.
  15. ^ ab'Animal Crossing: City Folk Review'. Cheatcc.com. Archived from the original on August 24, 2017. Retrieved August 23, 2017.
  16. ^ ab'IGN: City Folk review'. Wii.ign.com. Archived from the original on June 16, 2012. Retrieved August 23, 2017.
  17. ^ ab'1up: City Folk review'. 1up.com. Retrieved August 23, 2017.
  18. ^'IGN Wii: Best Simulation Game 2008'. IGN.com. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
  19. ^'IGN Wii: Best Family Game 2008'. IGN.com. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
  20. ^'IGN Wii: Best Online Multiplayer Game 2008'. IGN.com. December 18, 2008. Archived from the original on December 22, 2008. Retrieved December 19, 2008.
  21. ^'Least Improved Sequel'. GameSpot.com. Archived from the original on December 23, 2008. Retrieved December 28, 2008.
  22. ^'Dissidia Wins Final Week of the Year in Japan; Nintendo Takes Six of Top Ten'. Chart Get. January 7, 2009. Archived from the original on February 2, 2009. Retrieved January 9, 2009.
  23. ^'NPD: Nintendo Drives '08 Industry Sales Past $21 Billion'. Game Daily. January 15, 2009. Archived from the original on January 17, 2009. Retrieved January 15, 2009.
  24. ^'JAPANESE 2008 MARKET REPORT'. MCV. Archived from the original on January 22, 2009. Retrieved January 9, 2009.

External links[edit]

  • Animal Crossing: City Folk at Nintendo.com
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Animal_Crossing:_City_Folk&oldid=902377192'
ISOs » Nintendo Gamecube » A » Animal Crossing

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Genre: Simulation
Rating: ESRB: E, PEGI: 3+
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Game Description & Reviews:

OverviewIn Animal Crossing, the player lives a virtual life where they design interiors, collect items, capture various species of bugs and fish, and explore a one-of-a-kind town filled with amiable animal townsfolk.
pugsittingonalog rates this game: 5/5

Have you ever been by yourself and wish you had someone to be with? Animal Crossing sorts that out for you! Make money, pay loans, make friendships, and loads more! As a remake of the Nintendo 64 Japanese Animal Forest, this game is still packed with HUGE things to do. Get bored of it? There are lots of special events which happen.

Kruemi rates this game: 5/5

Animal Crossing is a great game.
If I had a bad day, it makes me happy.
But the latest version isn´t so nice. I´m missing too much of the little details and the music isnßt that well.
So I decided to bring the good old times back.

b1ueskycomp1ex rates this game: 3/5

Animal crossing is a sort of strange tamogachi-esque game where you interact with other anthromorphic animals in a fantasy setting where you go about your everyday life, play mini games, and generally just relax. It's a great life sim for people that enjoy that sort of thing, and it's fun making money and managing your character's relationships with other characters in the game. The game operates on the Gamecube's real time clock, and events happen when you're away from it in a similar fashion to Seaman on the Dreamcast or some of the newer Pokemon games. It's an interesting game for people that enjoy games like harvest moon or other life sims, but doesn't offer much for gamers looking for story or action-driven gameplay.

SushiBrawl rates this game: 5/5

This game is an absolute blast. You live your life among human like animals as you start out on your own life. You can build up your house, collect furniture, make friends, and shop. This game includes a 24 hour gameplay and the game goes on even if you're not there. You also have the ability to travel to other people's towns by sharing memory cards with each other. A great Gamecube game. A little warning though. It is very addicting.

Sheras rates this game: 5/5

Fantastic game. Great for relaxing gameplay and just for enjoying yourself rather than always the fast paced shooters or RPGs that are everywhere nowadays.

In Animal Crossing you move to a sparsely populated town that is equipped with a post office, a small store, a dump, a fountain, a museum and a police station. You buy a small house from the store owner but lack the funds to pay him so you go to work for him to pay it off. After a few jobs he lets you go and says to pay off your bill as you can. Once you pay off the bill he will expand your house for you and you get another bill (this continues 3-4 times) You can decorate your house with furniture, wallpaper and carpet/flooring. You can go fishing, catch insects or dig up fossils to sell (or donate to the museum). Run errands for the townsfolk and they will reward you. Keep your town clean and more people will move into your town.

You can also visit other towns, if you have other save data on another memory card.

Animal Crossing also operates in real time, well based on the time you have set on your game, and counts up minute by minute. I often manipulate this feature, because I'm sorry I am not quite patient enough to wait for months on end for the seasons to change, especially since certain fish/insects and such can only be found in certain seasons.

Some tips: Check the dump and police station often. You can find some furniture and such strewn about in them to help you decorate or to pay off your bills.

Planting flowers increases your towns attractiveness and attracts more people to town.

If you have other save data, make sure the town has a different fruit on the trees from you. Any other fruit that doesn't grow to start in your town is worth more money. Also, plant some fruit from that town in your own, so you don't always have to travel there.

Read all 7 reviews for Animal Crossing

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